Course Outcome for Semester II A Y 2023-24:

 

Sr. No.

Subjects of Sem II

Class: SE Subject: Computer Graphics
1   Apply mathematics and logics to develop computer programs for elementary graphics operations
2

  Apply polygon filling algorithms for 2D objects

3   Apply geometrical transformation techniques  to produce, position and manipulate objects in 2                        dimensional  and 3 dimensional space
4  Describe mapping from world coordinates to device coordinates, clipping, and projections in order to             produce 3D images on 2D output devices
5   Apply concepts of rendering, shading, animation, curves and fractals using computer  graphics tools in          design, development and testing of 2D, 3D modeling applications

6

  Comprehend the concepts of virtual reality

 Class: SE

     Subject: Database Management System

1

  Correlate fundamental elements of database management systems with the real world

2

  Design ER-models to represent simple database application scenarios

3

  Formulate SQL queries on data for relational databases

4

  Improve the database design by normalization & to incorporate query processing

5

  Analyze ACID properties for transaction management and concurrency control

6

  Analyze various database architectures and technologies

 Class: SE

Subject: Engineering Mathematics III

1

  Solve Linear differential equations, essential in modelling and design of computer-based systems

2

  Apply concept of Fourier transform and Z-transform and its applications to continuous and discrete  systems  and image processing

3

  Apply Statistical methods like correlation& regression analysis and probability theory for data analysis and    predictions in machine learning

4

  Solve Algebraic &Transcendental equations and System of linear equations using numerical techniques

5

  Obtain Interpolating polynomials, numerical differentiation and integration, numerical solutions of                ordinary differential equations used in modern scientific  computing

 Class: SE

Subject: Processor Architecture

1

  Apprehend architecture and memory organization of PIC 18 Micro-controller

2

  Implement embedded C programming for PIC 18

3

  Use concepts of timers and interrupts of PIC 18

4

  Demonstrate Demonstrate real life applications using PIC 18

5

  Analyze Analyze architectural details of ARM processor

 Class: SE

Subject: Software Engineering

1

 Compare different software process models and frameworks with recent Agile methodology

2

 Analyze and  Compare   different requirement analysis models with Software requirement specification       document

3

 Analyze and   Design models based on requirement gathering and analysis using component level design

4

  Analyze and Apply project planning, estimation and management to any project

5

  Apply and  Analyze testing strategies on different parts of SDLC Cycle with testing quality attributes of        any project

6

  Compare recent trends in software engineering such as CASE and Agile tools

 Class: TE

     Subject: Computer Network Security

1

 Apply the knowledge of application layer protocols like DHCP to configure Router and retrieve information

2

 Configure servers by demonstrating different servers with their applications. Distinguish between             different  wireless technologies and IEEE standards 802.11, 802.16

3

 Analyze Routing Protocols for Ad-hoc Wireless Networks and Implement wireless sensor network

4

 Identify network security threats such as unauthorized access, denial of services attack, man in middle attack etc. Also compare various encryption algorithms and create cipher codes

5

  Developing applications by choosing basic cryptographic techniques digital signature, RSA, Diffie                 Hellman etc.

6

  Build appropriate security solutions against cyber-attacks

 Class: TE

Subject: Data Science and Big Data Analysis

1

  Understand Big Data primitives and use in real World problems

2

  Learn , apply and examine different mathematical models for Big Data analytics

3

  Demonstrate Big Data learning skills by developing industry or research applications

4

  Analyze and apply each learning model comes from a different algorithmic approach and it will perform        differently under different datasets

5

  Understand , apply and analyze needs, challenges and techniques for big data visualization

6

  Learn different programming platforms for big data analytics and apply in different    big data  use cases

 Class: TE

Subject: Elective-II (Cloud Computing )

1

  Examine fundamental concepts and technologies of cloud computing environments

2

  Illustrate various aspects of the virtualization and cloud enabling technologies and also learn to implement    them

3

  Analyze various cloud programming models and apply them to solve problems on the cloud

4

  Explain data storage and Analyze major security issues in the cloud

5

  Examine recent trends in ubiquitous cloud for IoT

6

  Analyze the future cloud computing also identify how cloud will change OS

 Class: TE

Subject: Web Application Development

1

  Create Static and Dynamic websites using technologies like HTML, CSS, Bootstrap

2

  Develop web based application using suitable client side and server side web technologies

3

  Create web application by using the knowledge of Front End & Back End Technologies

4

  Develop Develop mobile website using JQuery Mobile

5

  Design and deploy web application on cloud using AWS

6

 Develop solution to complex problems using appropriate method, technologies, frameworks, web services and content management

 Class: BE

     Subject: Distributed Computing System

1

  Demonstrate the core concepts of distributed systems.

2

 Understand the concept of middleware of distributed systems.

3

 Understand Inter-process communication methods and analyze different coordination algorithms.

4

  Comprehend the importance of replication to achieve fault tolerance in distributed systems.

5

  Analyze the design and functioning of existing distributed file systems, distributed multimedia, and distributed web-based systems.

6

  Understand various Recent Trends in distributed systems

 Class: BE

Subject: Elective V (Game Engineering)

1

  Describe fundamentals of game engineering and the social- ethical issues in game development.

2

  Develop creative and critical thinking skills for designing compelling games.

3

  Apply game mechanics to make game more enjoyable.

4

  Analyze Games over Networks and Peer Effects.

5

  Demonstrate an understanding of various tools that are used in game development.

6

  Apply mathematical and game programming knowledge and skills to solve development tasks.

 Class: BE

Subject: Elective-VI (Blockchain Technology)

1

 Understand the concept of cryptography and decentralization.

2

 Acquire fundamental knowledge of blockchain with issues associated with it. Classify different architecture and design of IoT

3

  Acquire knowledge of Ethereum blockchain platform.

4

  Understand hyper ledger fabric platform.

5

  Acquire the knowledge regarding working of tokenization.

6

  Describe the applications and risk involved

Program Outcomes 

Graduate Attributes

Program Outcomes

1. Engineering Knowledge

a.     An ability to apply knowledge of computing, mathematics, science and engineering fundamentals appropriate to Computer Engineering.

2. Problem Analysis

b.    An ability to define the problems and provide solutions by designing and conducting experiments, interpreting and analyzing data.

3. Design & Development of Solutions

c.     An ability to design, implement and evaluate a system, process, component and program to meet desired needs within realistic constraints.

4. Investigation of Complex Problem

d.    An ability to investigate, formulates, analyze and provide appropriate solution to the engineering problems.

5. Modern Tools Usage

e.     An ability to use modern engineering tools and technologies necessary for engineering practices.

6. Engineer and Society

f.     An ability to analyze the local and global impact of computing on individuals, organizations and society.

7. Environment & Sustainability

g.    An ability to understand the environmental issues and provide the sustainable system.

8. Ethics

h.     An ability to understand professional and ethical responsibility.

9. Individual & Team work

i.      An ability to function effectively as an individual or as a team member to accomplish the goal.

10. Communication

j.      An ability to communicate effectively at different levels.

11. Project management & Finance

k.     An ability to apply knowledge of principles of resource management and economics to provide better services in the field of Computer Engineering. 

12. Lifelong Learning

l.      An ability to keep abreast contemporary technologies through lifelong learning.

 

Program Specific Outcomes

 

PSO 1: Career Development in IT and Allied Domains

Graduates will be able to apply principles of Information Technology, including software engineering, data science, cloud computing, and cybersecurity, to design and develop innovative IT solutions, enabling successful placements in IT and allied industries.

PSO 2: Higher Education and Research

Graduates will demonstrate the ability to pursue higher education and research in specialized domains such as artificial intelligence, machine learning, Internet of Things (IoT), and blockchain, equipped with advanced technical knowledge and problem-solving skills.


PSO 3: Entrepreneurship

Graduates will develop entrepreneurial skills to identify opportunities, create IT-based products and services, and establish successful ventures in domains such as fintech, edtech, healthtech, and other emerging technology-driven sectors.

Program Educational Objective (PEO)

 

PEO 1: Technical Excellence & Problem-Solving

Graduates will possess strong technical knowledge and problem-solving abilities in Information Technology, enabling them to develop innovative solutions, adapt to emerging technologies, and contribute effectively to the IT industry.

PEO 2: Professional Growth & Lifelong Learning

Graduates will engage in continuous learning, research, and professional development through higher education, certifications, and active participation in technological advancements to remain competitive in the field.

PEO 3: Leadership, Ethics & Social Responsibility

Graduates will demonstrate leadership, teamwork, ethical values, and social responsibility, ensuring sustainable and responsible IT practices while contributing to the betterment of society and industry.

Innovative Teaching Learning Practices

  

Sr. No.

Type of Innovative Teaching Methods

Description

Faculty Name

1

Game Pedagogy using Crossword

Cross words are designed for the different subject or topic.

Mrs.Dipali Kolte Patil

Mrs. Himani Patel.

2

Placement Based Quiz under NDLI

Placement Based Quiz is conducted using National Digital Library of India

 Mrs. Rutuja Tikait

3

Game Pedagogy using Housie Game Based Activity

Housie Game Based Activity is conducted for learning the latest technologies.

 Dr.Preeti Patil

4

Group discussion Activity

Group discussion Activity on Technological Challenges & solution for different various Realtime Application

Dr.Preeti Patil

5

Discussion on Latest Technology through Newspaper Article

Newspaper Article for latest subject and Technology is Circulated and discussed

 Mrs.Dipali Patil

6

Peer Grading Group discussion

Case Study based group presentation with Peer grading Activity conducted for Data science and Bigdata for TE

 Dr.Preeti Patil

7

Faculty Websites/Portal for Content availability   

Faculty members also have their own website for making their subject resources available on public domain for the students.

  All Faculties

8

ICT/PPTs

Faculty members prepare their own presentation slides, Notes for subject preparation, delivery and for students use

All Faculties

9

Flipped classroom

This aims to increase student engagement and learning by having pupil’s complete readings at home and work on live problem-solving during class time.

 Mrs. Amita Jajoo

10

Virtual Labs for Conduction of Practicals

Virtual Lab is used to conduct a few experiments from the syllabus in virtual online mode for better understanding of the practical assignments for the students

 Mrs. Dipali Kolte

11

YouTube Channels for Video Lectures.

Youtube channel is created for Honours Course Cyber Security

Dr.Kalyan Bamane

Mrs.AshwiniAbhale

12

Quiz on Collpol(ERP)

Quiz conducted for different subjects on ERP

Mrs.HimaniPatel.